uniform sampler2D agtk_diffuseMap;
uniform sampler2D agtk_normalMap;
uniform sampler2D agtk_specularMap;

varying vec2 Texcoord;

void main() {
	vec4 fbo0 = texture2D(agtk_diffuseMap, Texcoord );
	vec4 fbo1 = texture2D(agtk_normalMap, Texcoord );
	vec4 fbo2 = texture2D(agtk_specularMap, Texcoord );
	
	//gl_FragColor = fbo0+fbo1+fbo2;
	gl_FragColor = fbo1;
}